Meanwhile you’re still controlling your basic direction with the left stick. Rocking the right stick side to side will dribble the ball between both hands, swing the stick around and you’ll take the ball behind your back, swing it full 360 and you’ll do a spin move. So, the left stick is your feet and the right stick is your hands. IG: Explain how the two analogue sticks now work for movement and dribbling…ĬS: The left stick is basically your movement and the right stick is your dribbling. I think that kind of thing will break down the barrier of entry and bring in a lot more new users. Also, we have introduced things like the Kinect voice functionality which is a really easy way to engage with the game.Ĭalling for people to come on and off and the bench, calling for screens and double teams and any other kind of offensive and defensive plays. I think any player is going to have to go through the learning curve and we offer plenty of ways to change the control system to exactly how you want it. IG: Do you think that with the new additions to each game, such as the new way you’re using both analogue sticks in NBA 2K13, it becomes increasingly difficult for new players to get to grips with the game each passing year?ĬS: No, I don’t think so. If people are really clambering to be heard then we owe it to them to listen and that helps us not to get ahead of ourselves. That’s mean we’ve tested it a lot and we’re sure it works.Īlso, we’re famous and notorious for going on forums and into chatrooms in a bid to listen to our fans and get their thoughts about the current game. When we start playing around with new ideas it might not be years until that stuff actually sees the light of day and makes it into the game. It’s a very fair question, to be sure, you certainly don’t want to do anything so drastic that it’s going to turn people off. How difficult is it to add new ideas, without tipping the balance and ruining what you already had?Ĭhris Snyder: I don’t think we ever take it so far that we’re going to tip the balance. IncGamers: It’s commendable really, how much emphasis you guys put on trying to improve the gameplay with each successive year – especially given how excellent the past few games have been. We speak to 2K Sports’ Chris Snyder about this, as well as just how some guy named Jay-Z (executive producer on NBA 2K13) is involved. With NBA 2K13 2K Sports seem to be doing the same thing adding new content in a bid to improve the name, at the risk of altering the delicate balance they’ve found in recent years. Then NBA 2K12 came out and it was better. NBA 2K11 was amazing, people said it wouldn’t be better. 2K Sports, however, don’t do that with the NBA 2K franchise. When you’ve got a formula that works as well as that of the NBA 2K series, you could argue that it would make sense to just leave it alone – keep the gameplay the same, just update the players, teams and game modes.īy changing or adding anything to that winning setup, you run the risk of altering the balance and diluting what has made it so fun in the first place.
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